Here's What's Included in the First Big "Cyberpunk 2077" Patch

This patch fixes stability, bugs, memory usage and more.
Over the weekend, CD Projekt Red released the first round of fixes to the Cyberpunk 2077 universe, giving a lot of fans some long-awaited relief.
The first patch, 1.10, is now available on Steam and GOG, bringing with it a heap of bug fixes, stability improvements and enhancements to the game’s memory usage.
"In this update we focused on various stability improvements, which you can find outlined in the patch notes below. We will continue this work in patch 1.2 and other upcoming updates," CD Projekt said in the patch announcement.
"At the same time we will keep fixing the bugs you encounter and listening to your feedback on how to improve the overall game experience."
Patch 1.1 is out on PC, consoles and Stadia!
— Cyberpunk 2077 (@CyberpunkGame) January 22, 2021
In this update, which lays the groundwork for the upcoming patches, we focused on various stability improvements and bugfixes.
List of changes: https://t.co/NlSEKjsax7 pic.twitter.com/WjLcD0SaZk
In case you missed it, Cyberpunk 2077 was one of the most highly anticipated games to come out of 2020.
While its excitement was high, its delivery didn’t meet the mark, with many players left with unavoidable bugs, dodgy gameplay, and a less than ideal experience (especially for players with old-gen consoles).
Since its release, CD Projekt Red have apologised for their mistakes, offered refunds and given fans a roadmap for all their updates, patches and DLC that they have planned for all of 2021.

With their first target for patch 1.10 met earlier than expected, players now have the opportunity to update their copy and get a better experience out of the game.
Here’s what the newest patch includes, starting with the most important: consoles.
PlayStation-specific.
- Performance optimisation of crowds on PlayStation 4 Pro and PlayStation 5.
- Various crash fixes on PlayStation 4.
Xbox-specific.
- Improved memory usage for character creation, mirrors, scanning, camera remote control, menus (inventory, map) on Xbox One, Xbox One X and Xbox One S.
PC-specific.
- It will now be possible to obtain achievements while in Steam offline mode.
- Addressed the game startup crashes related to loading cache on NVIDIA graphics cards.
Stadia-specific.
- Concert audio should no longer be inaudible in Never Fade Away.
- Fixed corrupted textures on several melee weapons.
- Tweaked default deadzone settings to be more responsive. Note: the change will not affect settings unless they’re set to default.

CD Projekt Red have also included a list of all the new tweaks that will impact every game on every platform.
Stability improvements.
- Memory usage improvements in various systems within the game: characters, interactions, navigation, in-game videos (news, tv, etc.), foliage, laser effects, minimap, devices, AI, street traffic, environmental damage system, GPU-related, and more.
- Various crash fixes (related to, among others, loading saves, game-opening/closing and Point of No Return).
Quests/Open World.
- Fixed an issue where calls from Delamain would end immediately and seem like they cannot be picked up in Epistrophy.
- Fixed an issue where players would not receive calls from Delamain when approaching relevant vehicles in Epistrophy.
- Fixed an issue where the objective could get stuck on "Answer the call from Mr. Hands" in M'ap Tann Pèlen.
- Fixed an issue where Judy could teleport underground in Pyramid Song.
- Fixed an issue where it would be impossible to talk to Zen Master in Poem of The Atoms.
- Fixed an issue where Takemura wouldn't call in Down on the Street.
- Fixed an issue where Jackie could disappear in The Pickup.
- Fixed an issue where it could be impossible to get out of the car in The Beast in Me: The Big Race.
- Fixed an issue where players could stop receiving calls and messages after moving too far away from A Day In The Life area.
- Fixed an issue where opening the package wouldn't update Space Oddity.
- Retro-fixed the saves affected by a rare issue where speaking to Judy in Automatic Love would be impossible due to an invisible wall. The underlying issue is under investigation.
- Fixed an issue that prevented players from collecting the reward in Gig: Freedom of the Press. The quest will auto-complete for those who could not collect the reward previously, and the reward will be provided automatically.
- Fixed an issue where Delamain would remain silent throughout Epistrophy if the player initially refused to help him.
User interface (UI).
- Fixed an issue where prompt for exiting braindance could be missing.
- Removed an invalid item from loot.
Visual improvements.
- Fixed an issue where a grenade's trajectory could be displayed in photo mode.
- Fixed particles' hue appearing pink when viewed close up.
- Fixed cars spawning incorrectly in Reported Crime: Welcome to Night City.
Achievements.
- Fixed an issue where completing one of the assaults in progress in Santo Domingo would sometimes not contribute towards progression for The Jungle achievement, preventing its completion.
Miscellaneous.
- Addressed the issue responsible for saves getting oversized (related to the modifier indicating if the item is crafted), and trimmed the excess size from already existing saves (note: this won’t fix PC save files corrupted before 1.06 update).
- Fixed an issue where input could stop registering upon opening the weapon wheel and performing an action.
- Fixed an issue where the "Continue" button in the Main Menu could load an end game save.
While this patch does include some fixes to the old-gen PlayStation and Xbox consoles, we should expect to see some more updates for both old and current-gen consoles later in the year.
Header Image: CD Projekt Red
Topics
Ref: b3c0a2a7-af7e-48ad-93f0-acbb007080bc
Most Popular
Comments & Feedback
Share your opinion








No Comments just yet
Check back later to see what others are saying , or you can be the first to leave a comment!